Casparcg Flash

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You will find the panel under the menu 'Windows' -> 'Other Panels' ===== LICENSING ===== CasparCG Template Generator is distributed under the GNU General Public License GPLv3 or higher. Please see LICENSE.TXT for details. CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs as a layerbased real-time compositor. It has been in 24/7 broadcast production since 2006. And the best, it's free. Used by most broadcasters in Europe.

Put the mystery muscles into the right places on the body. Games about the human body. This challenge requires Flash 5 and takes 5-10 minutes.

Use QuickTime and Flash for all your broadcast, show, event and digital signage needs! Plays and composites simultaneous layers of Flash and QuickTime video in real-time, without caching! Outputs to SDI, HD-SDI, HDMI and fullscreen DVI with key/alpha and audio Plays SD, HD and even 2K in all flavors, even interlaced!

Stand-alone operation mode can collect data itself from DB, XML, RSS feeds or external sensors Supports all DeckLink and Bluefish SDI and HDMI cards (starting at $199) Proven in national broadcasts since 2006 Last Update. This is to notify all, that we will be decommissioning ('Site') soon.

This decision has been taken due to business reasons. If you are interested in reviewing or downloading any project or files available at Site, please do so, by April 16, 2019, 12 noon PST, as per license terms associated therewith. Past that, you will not be able to access the projects or files.Should you have any concerns/suggestions/query, feel free to. Adobe and the Adobe product names are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

In this tutorial, we’ll teach you how to edit CasparCG graphics that come in bundle with our clients. Also this technique can be applied on making your own CasparCG graphics. In this case, we’ll be using Flash based templates. The workflow can be divided in three parts: Photoshop editing, After Effects animation and Flash conversion.

So, in order to achieve all this, you’ll need: • Photoshop • After Effects (CC version if you want to edit Navis Media graphics) • Flash Professional • FT generator FT generator can be found on, as well as other useful settings like After Effects settings etc. But for this tutorial, we won’t be using it because I’ll try to keep this as simple as possible. Example.fla files ( emptyline.fla and player.fla) are available for download on. Photoshop editing After you’ve unzipped all files from NMHD-graphics-AEP archive, go to slices folder. You’ll see a lot of.psd files. Each one represents part of a graphic. In this tutorial we’ll be editing lower third that contains player’s name, so for this we’ll need l3rd.psd file.

Open it with Photoshop. Now we can start designing our own graphic. In this case, we’ll change the color of the lower third to red (apply hue/saturation effect on the background layer) and also add a border on the bottom (just draw a rectangle). So the final design should look like this: Now save this.psd. We’ll move to After Effects. After Effects animation Now open navismedia_graphics.aep project in After Effects. By default, AE will automatically replace all the.psd files you’ve edited.

But in case it didn’t, select all.psd files in “ Cuts” folder, right (on any of them) and select “Reload Footage”. Now let’s move on ‘Player’ graphic animation.

Go to folder “ FINAL” and open composition called “ Player 3RD“. You’ll see that the ‘Player’ graphic already has new skin applied! So, we now have to export this whole animation to Flash. The best way to do this is to export animation as image sequence. We’ll be using PNG sequence, but others like.TGA will work as well.

So go to Composition > Add to Rended Queue. In the ‘Output Module’ settings dialog, choose PNG Sequence as Format. And very important, in the ‘Video Output’ section, choose ‘ RGB + Alpha‘ as Channel.

If you don’t do this, your graphics won’t have any transparency. Finally, select a location you want to save this image sequence to. After rendering is completed, we can move on Flash. Flash Professional Now we’ll need to extract NMHD-graphics-FT-FLA archive. After you have done that, open file called ‘ player.fla‘.

This is what you should see: The graphic is still blue, right? Yes it is because the animation files that are loaded in that.fla projects are the old ones. We need to replace them with the new sequence we’ve just exported from After Effects. So let’s delete all sequence images from this.fla file. Go to ‘Library’ panel on the right side and select all.png files that start with ‘Player 3RD’, right click on any of them and select ‘Delete’. Now we don’t have any background animation.