Dxcplexe 32 Bit

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• What's New in the June 2010 DirectX SDK This version of the DirectX SDK contains the following new features, tools, and documentation. Visual Studio 2010 Support The June 2010 DirectX SDK includes support for Visual Studio 2010. The DirectX SDK will continue to support Visual Studio 2008 as well. However, Visual Studio 2005 will no longer be supported. PIX: Object Naming Support The June 2010 version of PIX supports naming for most resource objects in Direct3D (D3D).

Direct3D enables developers to attach arbitrary data to objects in D3D code using the SetPrivateData API for application-specific usage. PIX will now display specific string data for objects in the Object Table and other user interface elements where a human-readable object name will provide a much more effective experience for the user. PIX: Usability Improvements The June 2010 version of PIX includes improvements to the PIX user interface: • The Object Table shows the size and shader model for each shader. • In the Shader Debugger, there is a new toolbar button that enables the display of all constant registers/variables immediately, rather than the first time they are read.

• In the Shader Debugger, it is possible to copy register and variable data to the clipboard. • The Summary pane has a new Direct3D Information section, that shows details about what Direct3D capabilities are present on the computer.

• This section contains the following: • • What's New in the August 2006 DirectX SDK This version of the DirectX SDK contains the following new features, tools, and documentation. PIX: Direct3D 9 Shader Debugging PIX now enables you to debug vertex shaders and pixel shaders inside of a single frame capture. You can step through the assembly instructions, set breakpoints, and restart the shader from the beginning. If the shader was compiled with debug information and if the HLSL source file is available, the source code will be shown as well. Currently the shader debugger shows register contents.

In future releases it will also show the contents of HLSL variables and will allow source-level stepping. PIX: Current Mesh Viewing It is now possible to view the mesh data for the currently selected draw call event. The 3D data is displayed in wireframe and numeric forms for each stage of the rendering pipeline: before vertex processing, after vertex processing, after the geometry shader, and in screen space. This allows you to inspect how the data changes as it flows through the pipeline for each draw call event.

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XACT: 3D Pan Property New properties on the Play event allow a sound designer to specify a panning direction for wave playback of mono or multichannel content. See the XACT Event, Play Wave reference for more information. Direct3D 10 Technology Preview Samples and applications built with the Direct3D ® 10 Technology Preview in the August 2006 DirectX ® SDK require Windows ® Vista ™ RC1 to run. The Windows Vista RC1 will be available to MSDN ® subscribers.

Aug 22, 2006 Windows Server 2003, Windows Server 2003 R2 (32-Bit x86). In addition, the control panel executable has been renamed from directx.cpl to dxcpl.exe. Express rip cd ripper software with crack. • Expand ' Microsoft.NET Framework 3.5.1' and place a check mark on 2 options listed. Dxcpl.exe is part of Microsoft® DirectX for Windows. Based on votes from 32 users. Supports both 32- and 64-bit Windows.

Developers will notice that syntax has changed for several of the Direct3D 10 core APIs between the Windows Vista Beta 2 and Windows Vista RC1. Several APIs have been added, renamed, or removed.